Resume:

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Skills:

Level Design:

  • Scripted Sequences

  • World Building

  • Narrative Design

  • Systems Design

  • Level Design Documentation

  • Whiteboxing

  • Final Polish

Game Engines:

  • Unreal 5

  • Unreal 4/ Unreal Tournament 4

  • Unreal 3

  • Unity

  • CryEngine 3

  • Creation Kit

  • Source SDK

Scripting:

  • Blueprint (Visual)

  • Flowgraph(Visual)

  • Papyrus (Text)

  • C# (Text)

  • Lua (Text)

  • Source (Entity)

Other Skills:

  • Adobe Photoshop

  • Adobe Premiere

  • Microsoft Office

  • 3D Studio Max

  • JIRA

  • Confluence

  • Plastic SCM

  • Perforce

Shipped Titles:

Storm Runners:  Single-stick, Rogue-like Mobile Game, Amazon Game Studios, Unreal 4

  • Designed hundreds of levels over six chapters and developed compelling puzzle levels

  • Developed overall narrative and individual narratives for 6+ characters

  • Collaborated on enemy creation, tool creation, initial boss design, and more

Lathe and Roguard and the Curse of the Deadwood: Twin-Stick Shooter, Steamroller Studios, Unity

  • Designed Two extensive levels, opening tutorial section, and scripted all the encounters in each

  • Planned and implemented environmental and world building assets across multiple levels

  • Outlined and carried out plan for Tutorial to teach the basics of gameplay

Triseum: Project – 3 Calculus-Centric Minigames, Triseum

  • Data entry, implemented difficulty curve, and tested both the Graphing and Refining mini-games

  • Designing and implemented 5+ levels for Energy Mini-game focusing on teaching the core ideas of the lesson, pushed player’s critical thinking, and played with the level’s perspective

ARTe: Hemut – Top Down, Board-Game/Deck-builder, Triseum

  • Crafted 4 scenarios covering Early Egypt art, history, and culture

  • Developed initial narrative and balance passes for scenarios to insure fun and fair gameplay

  • Implemented 100+ cards to craft interesting deck building challenges and powerful combos

Dungeon Defenders II – 3rd-Person, Tower Defense, Trendy Entertainment

  • Assisted in Initial launch and two updates post-release

  • Tested and debugged several problems in various Campaign and Incursion missions

  • Reorganized Shard system for both easier Developer and Player interaction

  • Collaborated in development of Adept Hero, abilities, shards, talents and gameplay

Codename Cygnus – Audio-Interactive story, Ear-play

  • Co-authored one episode for Codename Cygnus, a series of audio, interactive stories

  • Edited 7 episodes of Codename Cygnus, implemented scrolling text using in house tools

Work Experience:

Game Content Designer, Amazon Games (Contract to Full-Time)                 February, 2021 - Present

  • Collaborated on Storm Runners and Project on NDA

Contract Level Designer, Steamroller Studios                 May 2020 - November 2020

  • Collaborated on Lathe and Rogard and the Curse of the Deadwood

Game Designer, Triseum LLC                                                                           June, 2018 - January 2019

  • Assisted in development of ARTe: Hemut, Arte Lumiere, and other Projects

Game Design Intern, Trendy Entertainment                                                                                  May-August 2017

  • Assisted in development of Dungeon Defenders II

Contract Level Design                                                                                                                          March 2017

  • Raconteur Games: Designed and decorated vertical slice for Unity, platforming game

Writer, Editor, Ear-play                                                                                                       June-August 2014; 2016

  • Assisted in development ofCodename Cygnus

Teaching Assistant, SMU Guildhall:                                                                         June-August 2016

  • Guided two groups of 20 high-school students through construction of 2D platforms in Unity

  • Problem-solved and fixed various bugs in student code and engine implementation

Personal Projects:

Past Projects:

Level Designer: The ALEX Protocol, Diablo-Inspired Fighter, Unreal 4 (PC):                                      6 Months, 2015

  • Designed, whiteboxed layouts, and developed combat encounters for 7 arenas and levels

  • Implemented gameplay assets for 3 arenas to create engaging combat progression and challenges

  • Collaborated with game designer and programmers to polish 3 enemy A.I. as part of strike team

Level Designer: Battle of the Alien Invaders, Multiplayer CTF,  Unreal 4 (PC):                                    4 Months 2014

  • Crafted landscape and iterated map layout to ensure smooth gameplay experience throughout level

  • Designed 2 team bases to facilitate fair and fast gameplay

  • Modeled, unwrapped, and textured 7 assets ranging from salt shakers to canyon walls

Level Designer: Edge of Winter, 2D Endless Runner, Unity (Android & PC):                                        2 Months 2014

  • Ensured procedurally-generated pieces flowed together smoothly to create a fluid gameplay experience

  • Implemented all assets; created 24 prefab slope pieces and crafted 6 unique, challenge pieces

Education:

SMU Guildhall, Plano, TX             Masters of Interactive Technology, Speciality Level Design                2015- 2016

Champlain College, Burlington, VT           Masters of Fine Arts in Emergent Media                               2012 - 2014

Ithaca College, Ithaca, NY                            Bachelors of Arts in History                                                  May 2014


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